Character lighting study made in Unreal Engine 5.6. My intention was to study the lighting from a few movies where the photography was unique and to reproduce it with as much accuracy as possible. I learned about virtual cameras and how to use real-world values to obtain a realistic look but also about motivates lighting and how it drives the narration.
My 3D sources : Warehouse by Quixel. Saloon Interior by Quixel. Metahuman Creator for the characters.

Schindler's List (1993). https://www.HighDefDiscNews.com
Lighting breakdown

The Joker (2019). https://fancaps.net/
Lighting breakdown

The Master (2012). https://shot.cafe/
Lighting breakdown